Mediální partneři:

Hry online –

Velky update 21.2.2014


Dne 21.2.2014 proběhl velký update hry CS:GO. Opět začíná nová operace a tentokrát s názvem: Phoenix. Tuhle operaci si můžete koupit za 1,99 € a obsahuje nové mapy. Mapy jsou také vybrány komunitou z předchozích operací (do hlasování se zapojil každý). Co by to bylo za operaci, kdyby u ní chyběli bedny a zbraně ( jen tak mimochodem, bedny stojí cca 4 € na tržišti). Dále jsou opravené některé chyby ve hře. Operaci lze zakoupit zde:

[MISC] - Teammate Colors:
– Added convar cl_color to allow players to set their preferred teammate color index.
– Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive („cl_teammate_colors_show 2″).
– Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.

[Aug and SG556] - Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player’s crosshair color settings.

[MAPS] - Overpass
– Smoothed out movement on truck in Bombsite A
– Simplified cover in bombsite B
– Removed some trees in upper park
– Smoothed out ground in canal
– Removed small walls near playground entrance
– Tweaked cover in playground
– Small fence at birthday area no longer block bullets/grenades
– Simplified corridor to CT sniper position
– Improved player visibility
– Improved performance

- Nuke
– Made wallbanging through large metal doors consistent
– Added back pretty lighting in bombsite B
– Made it possible to throw grenades through skylights in warehouse
– Fixed some graphical bugs

[NETWORK] - Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.